- Nuclear throne together mods mod#
- Nuclear throne together mods update#
- Nuclear throne together mods mods#
- Nuclear throne together mods code#
There was probably supposed to be something else to this, but this post had been sitting like this in my drafts for too long, and I can no longer recall. If it's not there, also check the older GMS1 docįinally, don't forget that many things aren't very different between GM and NTT, so general GameMaker tutorials will work fine often enough.
Official GameMaker documentation If something isn't in NTT-specific docs, it might be a regular GM function. Has a complete list of supported functions along with small notes. %LOCALAPPDATA%/nuclearthrone/api/api.gml Can be found after doing /gmlapi in chat. Has a few topics that NTT-Scripting doesn't have along with data tables for APIs. BitBucket wiki Was used exclusively prior to introduction of NTT-Scripting. NTT-Sprites A complete list of "built-in" sprites available in NTT, along with thumbnails. NTT-Objects Has descriptions of all NT objects and variables that they have. NTT-Scripting Explains NTT-specific syntax and describes most of the NTT-specific functions. The following are the things that you may want to take a look at when trying to make things work, Nuclear throne together mods mod#
If you make changes to the mod directory and need the file list reloaded, you can press Ctrl+R. This way it'll show you syntax highlighting and auto-completion for NTT-specific functions gml files for editing by double-clicking them on the left pane Once installed (it's free), you can open a NTT mod directory by dragging your main.txt file onto GMEdit (if there's none, make a blank one) - this opens a mod directory as a "project" and you can consequently open your. If situation permits, you can use GMEdit for Nuclear Throne Together modding - originally developed for use with GMS1/GMS2 projects, the tool had been since updated to support NTT-specific features. There are also functions that bind a script to run in a specific event at a specific depth (see script_bind_).įor simple mods, you won't usually have to touch either, as most mod types have scripts that the game calls on related occasions. As there are no functions to add objects through code, a set of special object types (that run specified scripts at step/draw/etc.) is included - see CustomObject, CustomHitme, etc.
Nuclear throne together mods code#
Resources are loaded through code ( sprite_add, sound_add, etc.). Nuclear throne together mods mods#
Mods share access to game's objects, instances, and assets. If you need mod interoperation, see the mod_ functions. Each mod has it's own scripts, global variables, and data structures.The game then calls specific scripts at specific times, depending on mod type. Play the Nuclear Throne Together version for more contents Many thanks to.
Nuclear throne together mods update#
This is an outdated Update 19 build version of X10. A downloadable mod for Windows and macOS.
Each mod is essentially a collection of scripts inside a. Nuclear Throne: Multiply Mutation Stats by X10. NTT's modding API similarly uses GML ( with a few changes). If you've already used GameMaker before, NTT modding won't feel too different, This post houses a small collection of links and FAQs on the subject. People made a number of these ( older mods itch.io category). Check out the NTT FAQ page for installation instructions.A half-reference to a drawing which is a reference to this one commentĪs you may or may not know, one of the key features of my "Nuclear Throne Together" mod is it's ability to load other mods. An additional mutation, only available while playing with Defpack 4.2 Two additional mutations and an ultra, only available while playing with Nuclear Throne: Territorial Expansion A new ultra for every character, utilizing Yokin's Custom Ultras API A brand new category of mutations, with 10 included and hooks for other modders to add their own Find all sorts of new combinations in every run! Metamorphosis has arrived, a Nuclear Throne Together mutation mod designed with build variety and synergy in mind.